Blurring is here
3rd time lucky!
Quickee has posted code and a compiled lib for a new plugin to the forums to blur windows! When used with Trailfocus it allows blurring of inactive windows. According to the author, it uses pixel shaders like water and is based on neg:
Looks like it is time for me to get a card with pixel shaders!
The latest version of the lib is here
Quickee has posted code and a compiled lib for a new plugin to the forums to blur windows! When used with Trailfocus it allows blurring of inactive windows. According to the author, it uses pixel shaders like water and is based on neg:
I created a fragment program (pixel shaders) plugin out of neg and water, which currently supports gaussian bluring of windows. It currently misuses saturation for blur setting so saturation doesn't work. For visible effect set trailfocus plugin minimum_window_saturation_level to 1, maximum_window_saturation_level to 100 and max_trail_count to 2. To enable the plugin presss for the whole screen and w for the current window only.
Looks like it is time for me to get a card with pixel shaders!
The latest version of the lib is here
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