Blurry Code
While hunting around for Compiz documentation yesterday (if anyone knows of anythinng more than Francis' Walkthrough then please show me!) I stumbled upon this plug-in (a text version here)
It aims to blur what is behind any transparent(translucent) object - so for example the desktop icons underneath a semi transparent window. It sounds like a great way to reduce the clutter induced by too many semi transparent windows!
However, the plugin is not complete, and doesn not work :(. I emailed the author to ask about its development and got the following response:
Sorry to dissapoint those who want finished products!
It aims to blur what is behind any transparent(translucent) object - so for example the desktop icons underneath a semi transparent window. It sounds like a great way to reduce the clutter induced by too many semi transparent windows!
However, the plugin is not complete, and doesn not work :(. I emailed the author to ask about its development and got the following response:
Blurring behind translucent windows was the original intention. TheSo, in the spirit of Open Source, does anyone want to pick up the mantle?
plugin does not work, and will unlikely be finished anytime soon. I
got frustrated with the lack of documentation for compiz plugins, and
the fact that I didn't have the GL_ARB_shading_language_100 extension
inside xgl (probably a mesa/nvidia thing).
Sorry to dissapoint those who want finished products!
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